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Original design

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Original design

Postby BattleMode on June 29th, 2008

Stopping with: I have decided not to spend any more time on COD4 or TF2 development in the foreseeable future. The biggest risk I see there is that I spend a lot of time on something but I have no channels or connections to get people to actually play them. I don't mind spending time and effort on creating things, but I do mind making things no one uses. I will not abandon my UT3 stuff, but I will probably not create anything new for UT3. I already made more stuff for the game than most other MOD developers anyway.

But starting on: I have decided to do some work on websites instead. From 1998-2003 I ran http://www.theclq.com. A 200.000.000 pageview website with 160.000 registered gamers dedicated to monitoring game servers. Nowadays there are sites like game-monitor.com, serverspy.net and gametracker.com. None of them come even close to the scope TheCLQ used to have. I had good reasons to stop with TheCLQ 5 years ago, but several of those reasons are no longer valid. Especially hardware has come a long way, so I think it should be possible to do more. Also I learned a lot about gaming and Internet technology the last 5 years so I think I can do a better job this time.

This is all hobby (I also have a real life), and I will also keep spending time on keeping BBS alive and kicking so I am not sure how far I will get with this.

What are my plans (what actually happens might be completely different):
  • #1 do some research on other websites that do server scanning
  • #2 rent a few powerful servers
  • #3 resurrect my old game scanning technology and get it to work with new games
  • #4 start a small site (AllGameServers.com) with a few games/gametypes and a few stats to test everything out
  • #5 resurrect my old database technology (used to do 100.000 transaction/second 10 years ago, should be able to do better now) and try to integrate that with the scanner and the database (used to be MS Jet and MS SQL-Server, will probably be MySQL this time)
  • #6 add neat functions until people start noticing the site, and then keep adding neat functions

What kinds of stats and functions do I have in mind (again what actually happens might be completely different):
  • Popular servers per game
  • Details stats per game server
  • Who is playing on what server, with some kind of alert system (e.g. a Firefox extension) helping you to decide when and where to play
  • Some form of ranking, TheCLQ used to be global I think this time I will probably do separate ranking for each server
  • Multiple different ranking methods; TheCLQ's ranking was not liked by everyone, which will apply to any ranking system, so perhaps I simply should have multiple methods and let the visitors decide for themselves
  • Some form of awards and achievements (perhaps both global and per server)
  • Tools helping gamers to organize fun matches, or perhaps even complete tournaments where the site could automagically keep the scores etc.
  • Map statistics (e.g. which maps scare people away, which maps bring in new players to assist server owners in optimizing there map collection)
I play as BattleMode. I also own and manage the BigBattleServers.com servers :alien:.

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Re: BM's plans: No more COD4 and TF2, less UT3, ...

Postby OpT_fr on June 29th, 2008

cool ! so you wanna do several remakes of game scanning servers with new and more powerful software and hardware stuff,
with many new exciting features.

But who are you expecting to see come on your websites ?

I mean regular players, clan mates or advanced server administrators/developpers ?
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Re: BM's plans: No more COD4 and TF2, less UT3, ...

Postby BattleMode on June 30th, 2008

OpT_fr wrote:But who are you expecting to see come on your websites ? I mean regular players, clan mates or advanced server administrators/developpers ?
Preferably all of those.
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Re: BM's plans: No more COD4 and TF2, less UT3, ...

Postby thomaster on June 30th, 2008

So do you think these problems are expelled? Will it be a success or not?

"The long answer: incredible amounts of e-mail, GameSpy monopolizing access to game servers, constant upgrading of hardware and software to process increased traffic, games getting their own statistics, etc. "

I hope it will be successful...
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Re: BM's plans: No more COD4 and TF2, less UT3, ...

Postby BattleMode on June 30th, 2008

thomaster wrote:So do you think these problems are expelled? Will it be a success or not?

"The long answer: incredible amounts of e-mail, GameSpy monopolizing access to game servers, constant upgrading of hardware and software to process increased traffic, games getting their own statistics, etc. "

I hope it will be successful...


I think I have found ways to work around those problems now.

If it will be a success, I do not know.
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Re: BM's plans: No more COD4 and TF2, less UT3, ...

Postby ~SD~Sonicelo on June 30th, 2008

Well then i guess we should all wish you good luck, and if your stuck maybe someone else here can help ya out :D
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Re: BM's plans: No more COD4 and TF2, less UT3, ...

Postby BattleMode on June 30th, 2008

~SD~Sonicelo wrote:Well then i guess we should all wish you good luck, and if your stuck maybe someone else here can help ya out :D
Thank you.
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby DaleTaylor on July 8th, 2008

sry didnt see this at the bottom of forum. good luck BM with your skills you can pull it off.
Please mind if my spelling is off in my post but i am a dyslectic twat
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby Slaughter on July 8th, 2008

While it's sad to see that you won't be taking on any new UT3 projects (are you sure we can't convince you to create a real, working vote mod for UT3?? :cry: ), I certainly wish you all the best with your project to bring CLQ to version 2.0. It sounds like an exciting endeavor and I look forwarding to reading your programming posts to see the progress you are making.
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby BattleMode on July 8th, 2008

DaleTaylor wrote:sry didnt see this at the bottom of forum. good luck BM with your skills you can pull it off.
Thank you.
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby BattleMode on July 8th, 2008

Slaughter wrote:While it's sad to see that you won't be taking on any new UT3 projects (are you sure we can't convince you to create a real, working vote mod for UT3?? :cry: ), I certainly wish you all the best with your project to bring CLQ to version 2.0. It sounds like an exciting endeavor and I look forwarding to reading your programming posts to see the progress you are making.
Yeah the infamous BattleVote you once mentioned :D. AFAIK Shambler is now working on improving the voting for UT3 so that will probably become better in the future.
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby Jeffrey on July 8th, 2008

You are seriously an amazing coder, petje af. xD

GL with the site :D
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby BattleMode on July 9th, 2008

Jeffrey wrote:You are seriously an amazing coder, petje af. xD GL with the site :D
Thank you.
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Re: BM's plans: AllGameServers.com / TheCLQ.com

Postby Slaughter on July 19th, 2008

BattleMode wrote:
Slaughter wrote:While it's sad to see that you won't be taking on any new UT3 projects (are you sure we can't convince you to create a real, working vote mod for UT3?? :cry: ), I certainly wish you all the best with your project to bring CLQ to version 2.0. It sounds like an exciting endeavor and I look forwarding to reading your programming posts to see the progress you are making.
Yeah the infamous BattleVote you once mentioned :D. AFAIK Shambler is now working on improving the voting for UT3 so that will probably become better in the future.


Sadly, by the time that happens the game will be even more dead than it is and it will probably still take until patch 1.5 until all parts of voting works correctly. Let's hope that Epic at least gets custom maps working properly this patch. It might help keep things alive for a while.
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