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Lightning Rod

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Image:rod.png Lightning Rod
ID: rod
Dropable: yes
Findable: yes
Vehicles: no

The Lightning Rod Artifact, when activated, fires lightnings at all enemy players and parasite mines within a certain radius around the bearer.
This is an enduring effect and lasts as long as the bearer has adrenaline left. Based on the amount of targets, the amount of adrenaline drained each second varies a lot.

The Lightning Rod will not fire at any targets if you are not moving and you are not awarded any adrenaline for kills done by it.
You cannot use the Lightning Rod while holding the Translocator.

Tips & Tricks

  • The Lightning Rod is very powerful in combination with double damage.
  • You can block Lightning Rod hits with your Shield Gun.
  • Lightning Conduction weapons reduce the damage done by the Lightning Rod.
  • You can destroy guided Redeemer missiles using the Lightning Rod.
  • Use Null Entropy guns to stop an enemy's Lightning Rod, as it will only fire if he moves.

Configuration

This is the default configuration for the Lightning Rod:

[TitanRPG.ArtifactLightningRod]
MinActivationTime=1.000000
CostPerSec=4
DamagePerHit=30
TargetRadius=2048.000000
ExtraCostPerPlayer=8
ExtraCostPerMine=2

To get the current adrenaline drain per second in a given situation, use this formula:
CostPerSec + NumPlayers * ExtraCostPerPlayer + NumMines * ExtraCostPerMine

NumPlayers is the amount of players within the bearer's TargetRadius, respectively NumMines is the amount of parasite mines.

BBS Servers

Here is a table of configurated values for the BBS servers running TitanRPG:

Server DamagePerHit TargetRadius CostPerSec ExtraCostPerPlayer ExtraCostPerMine
TitanRPG VCTF 30 2048uu 4 8 2
TitanRPG Bombing Run 30 2048uu 4 8 2
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