Lightning Rod
From BigBattleServers.com Wiki
The Lightning Rod Artifact, when activated, fires lightnings at all enemy players and parasite mines within a certain radius around the bearer.
This is an enduring effect and lasts as long as the bearer has adrenaline left. Based on the amount of targets, the amount of adrenaline drained each second varies a lot.
The Lightning Rod will not fire at any targets if you are not moving and you are not awarded any adrenaline for kills done by it.
You cannot use the Lightning Rod while holding the Translocator.
Tips & Tricks
- The Lightning Rod is very powerful in combination with double damage.
- You can block Lightning Rod hits with your Shield Gun.
- Lightning Conduction weapons reduce the damage done by the Lightning Rod.
- You can destroy guided Redeemer missiles using the Lightning Rod.
- Use Null Entropy guns to stop an enemy's Lightning Rod, as it will only fire if he moves.
Configuration
This is the default configuration for the Lightning Rod:
[TitanRPG.ArtifactLightningRod] MinActivationTime=1.000000 CostPerSec=4 DamagePerHit=30 TargetRadius=2048.000000 ExtraCostPerPlayer=8 ExtraCostPerMine=2
To get the current adrenaline drain per second in a given situation, use this formula:
CostPerSec + NumPlayers * ExtraCostPerPlayer + NumMines * ExtraCostPerMine
NumPlayers is the amount of players within the bearer's TargetRadius, respectively NumMines is the amount of parasite mines.
BBS Servers
Here is a table of configurated values for the BBS servers running TitanRPG:
| Server | DamagePerHit | TargetRadius | CostPerSec | ExtraCostPerPlayer | ExtraCostPerMine |
| TitanRPG VCTF | 30 | 2048uu | 4 | 8 | 2 |
| TitanRPG Bombing Run | 30 | 2048uu | 4 | 8 | 2 |

