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This page contains the changelogs of the single TitanRPG versions from TitanRPG119Merged on. The development of versions prior to that is undocumented.
From version 1.40 on, the version naming system is different than before.
While the version number will only change when big things were done (like the implementation of many ONS RPG features for 1.50), the build number (which is practically the amount of times the code has been compiled since starting the current version) changes rapidly.
To avoid version mismatch problems, the packages follow a strict naming scheme containing both the version and the build number.
Note that the Developers field only notes those people who had more or less direct influence on the respective version.
To sum it up, TitanRPG contains code by Mysterial (creator of the original UT2004RPG), Druid (creator of the well established "addendum" that is DruidsRPG), fluffy (head developer of the original TitanRPG), BattleMode (developer of ONS RPG) and pd (current developer of TitanRPG), with smaller (but no lesser) contributions by Jrubzjeknf and Wulff.
TitanRPG also includes several other mods for better RPG compability. Necromancy is based off the ComboNecro mutator by INIQUITOUS (modified by uno_chaos), the Drones are based on the Drones mutator by Mahalis (modified by BattleMode).
TitanRPG 1.51 Build 1
| TitanRPG-v151_b1
|
| Release date:
| January 8th, 2010
|
| Developers:
| pd
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| Content:
|
Additions
Changes
- Custom Weapon stats (e.g. Ultima) now supports the "Killed By" field (in the F3 player stats).
- You can no longer gain experience after the game has ended (e.g. using Healing Blasts).
- Retaliation damage is now nullified by the Magic Nullifier magic.
- The Retaliation weapon modifier does no longer stack up with Double or Triple Damage.
- Experience is now shared for game events (e.g. when building a power node, all linking players will gain experience).
- Weapons of Luck have been enhanced (no more shield when you cannot pick up any, adrenaline gets spawned).
- Convalescing Aura will now only work if you are moving.
- Weapon Speed now supports assault vehicles (e.g. minigun turrets, spacefighters).
- Experience for destroying a power core is now again given after it has been destroyed, depending on how much damage a player did to it.
- The final blow on a power core will no longer grant additional experience.
- Experience gain is able to display fractions again.
Bugfixes
- Fixed Energy guns to grant adrenaline for self damage.
- Fixed the ONS Ultima to be chargable with Ultima kills.
- Fixed several typos in RPG related texts.
- Fixed Denial saving assault vehicle weapons (e.g. the spacefighter's weapon).
Technical Enhancements
- Server config transfer to clients has been overhauled.
- Player level transfer to clients has been overhauled.
- Revised AI build selection.
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TitanRPG 1.50 Build 442
| TitanRPG-v150_b442
|
| Release date:
| November 3rd, 2009
|
| Developers:
| pd
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| Content:
|
Changes
- The Retaliation weapon modifier does no longer stack up with Double or Triple Damage.
- The "Reset" button in the RPG menu is a little harder to hit now.
- The RPG menu can now be fully used again after the game has ended.
- The server config transfer rate has been doubeld.
- "Press L" will not be displayed before the RPG menu is actually available.
- Shield Regeneration and Enhanced Translocator have been modified to meet BattleMode's RPG's standards.
Bugfixes
- Fixed the server crashing when a map has no navigation points eligible for spawning adrenaline or artifacts (nothing will be spawned instead).
- Fixed weapon modifiers to cause twice as much momentum as usual.
- Fixed weapon names not being localized.
Technical Enhancements
- The RPGPlayerReplicationInfo is now relevant to its owner only.
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TitanRPG 1.50 Build 382
| TitanRPG-v150_b382
|
| Release date:
| October 18th, 2009
|
| Developers:
| pd
|
| Content:
|
Changes
- Health no longer affects a vehicle's starting strength.
- A player's score now gets reset if he switches characters.
Bugfixes
- Fixed vehicle secondary seat instigated damage not being processed by RPG if the driver seat is empty.
- Fixed experience not being granted for healing with Experienced Healing.
- Fixed vehicle drivers not being healable.
- Fixed modifier artifacts not updating the weapon's name immediately.
- Fixed players keeping their weapon if they have Denial and switch characters.
- Fixed the description of the Convalescing Aura ability displaying $1.
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TitanRPG 1.50 Build 286
| TitanRPG-v150_b286
|
| Release date:
| October 8th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
Changes
- Shortened weapon name extra information texts.
Bugfixes
Technical enhancements
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TitanRPG 1.50 Build 56
| TitanRPG-v150_b56
|
| Release date:
| September 26th, 2009
|
| Developers:
| pd
|
| Content:
|
Changes
- Magic Nullifying now nullify Vampiric weapons' vampire effects.
- Changed artifact pickups to rotate like weapon pickups (eye candy =D).
- Experience is now granted when damaging a power core.
Bugfixes
- Fixed Ultima chargers going invisible before the explosion occurs.
- Fixed UT2004's weapon priority being broken by TitanRPG.
- Fixed artifact manager placing multiple pickups on the same spot.
- Fixed EXP / Needed text Y position (was 1 pixel too high, looked weird).
- Fixed experience gain fractions displaying below the experience bar (they're getting rounded now).
Technical enhancements
- Made sure monster support is given (mainly experience for damage).
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TitanRPG 1.50 Build 3
| TitanRPG-v150_b3
|
| Release date:
| September 18th, 2009
|
| Developers:
| pd, BattleMode (ONS RPG), Druid (DruidsRPG), Mysterial (UT2004RPG)
|
| Content:
|
Additions
Changes
- The Nitro Boost can now be used in any wheeled vehicle.
- The Ultima damage waves are distributed slightly different, it should not really be noticeable.
- Improved how bots choose weapons, reacting on whatever (magic and damage type) they are hit with.
- Started to make bots use artifacts intelligently. As for now, they use Triple Damage and Lightning Rod.
Bugfixes
- Fixed the "pickup-drop-pickup" protection system to not let you have any more magic weapons after a while.
- Fixed Speed Switcher not working at all.
- Fixed Vehicle Lock not working when exiting secondary seats.
- Fixed Ultima not triggering after killing somebody in a vehicle and then leaving it, and vice versa.
- Fixed guided Redeemer warheads having no trail.
- Fixed the experience gain resetting to 0 after a while although the "Exp gain duration" setting is set to "all match long".
Technical enhancements
- Changed code that was presumed to cause the client-side crashes to be more secure.
- The RPGGameStats now hook themselves automatically into the game and should pass data to the master server correctly again.
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TitanRPG 1.40 Build 50
| TitanRPG-v140_b50
|
| Release date:
| August 4th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
- Added extra functionality to Denial for Bombing Run.
Bugfixes
- Fixed +2 modifier not working correctly.
- Fixed self-assist in vehicles.
- Fixed Triple Damage UDamage timer always displaying 9999.
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TitanRPG 1.37
| TitanRPG137
|
| Release date:
| July 22nd, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
- Added the RPGAIBuild feature to pre-define characters that bots will go for.
- Added a Settings page to the RPG Menu with various customizability options.
- Added an Artifact name display that shows when you select an Artifact (similar to weapons).
- Added an experience gain display below the experience bar.
Changes
- Changed Flight controls, so that rising and lowering is now possible with the jump and crouch keys.
- Changed the basic character stats (Damage Bonus, Weapon Speed etc.) to be Abilities.
- Changed Knockback to instantly nullify your velocity if you pick up the flag while being knocked back.
- Changed magic weapon maker Artifacts to not generate the same magic twice in a row.
- Changed Translocator primary fire to no longer affect your spawn protection.
- Changed the distribution of experience when a flag is captured.
- The RPG Menu has been entirely remade from scratch.
- Changed the Artifact HUD to look like the rest of the HUD.
- Imposters will now instantly get a random number assigned as their name and their data will be no longer saved. A message box will pop up to let them know.
Bugfixes
- Fixed a seemingly random client-side game crash.
- Fixed the SPAM weapon modifier not working with the Double Modifier Artifact.
- Improved Protection instant kill protection functionality.
Technical enhancements
- Abolished UT2004RPG's RPGStatsInv in favor of the new RPGPlayerReplicationInfo, solving many development problems and giving a boost to netplay performance.
- Heavily enhanced the RPGAbility interface.
- The RPGGameStats class is now the central entity to react to game events such as flag captures (CTF), node destruction (ONS) or Bombing Run goals, hooking itself into UT2004's game stats feature.
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TitanRPG 1.36
TODO: Where's the forum thread? O_O
TitanRPG 1.35
| TitanRPG135
|
| Release date:
| April 5th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
- Added the SPAM weapon modifier.
- Added extra information about weapon modifiers is now displayed below the weapon's name.
Changes
- You do not receive a magic weapon of a certain type from a weapon locker or a pickup base if you have tossed one of the same type before (also known as Pickup-Drop-Pickup or PDP exploit).
- You now get a Score Assist bonus for being involved in a flag capture.
- Nitro Boost doesn't cost any vehicle "health" any longer.
- TitanRPG now displays a message when player data is being saved.
Bugfixes
Technical enhancements
- Moved damage bonus handling away from all the weapon modifiers to RPGWeapon, reducing and centralizing code.
- Renamed all ability classes from Titan* to Ability*.
- Data will now be saved 1 second after the game ended.
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TitanRPG 1.34
| TitanRPG134
|
| Release date:
| March 15th, 2009
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| Developers:
| pd
|
| Content:
|
Changes
Bugfixes
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TitanRPG 1.33
| TitanRPG133
|
| Release date:
| March 14th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
Changes
- You no longer gain adrenaline for kills done while using Lightning Rod or Triple Damage.
- Ultima Shield now protects Translocator beacons.
- You now gain experience points when you destroy a driven vehicle and the driver gets ejected.
- Lightning Rod, Triple Damage, Double Modifier and Protection cancel each other out, meaning you cannot activate one if another is activated.
- Nitro Boost only consumes 25% of the vehicle's maximum health per use.
- Nitro Boost adds a little Z axis boost to the vehicle to avoid problems on ramps.
- Ejector Seat now grants additional protection against explosive warheads upon ejection.
- The Berserk adrenaline combo now stacks with weapon speed.
- Adrenaline pickups now spawn randomly on the map.
Technical enhancements
- Weapon speed has been recoded from scratch to fix many issues.
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TitanRPG 1.32
| TitanRPG132
|
| Release date:
| February 23rd, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
Changes
- Ejector Seat no longer gives you spawn protection (and therefore no longer makes you invulnerable) after being ejected.
- Renamed the "Poisoned" weapon modifier to "Poisonous".
Bugfixes
Technical enhancements
- Various Accessed None messages have been checked upon and code has been improved.
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TitanRPG 1.31
| TitanRPG131
|
| Release date:
| January 17th, 2009
|
| Developers:
| pd, Wulff
|
| Content:
|
Additions
- Added the console command mutate save for admins to force saving data of all online players.
Changes
- Lightning Rod bolts can now be blocked using the Shield Gun (code by Wulff).
- Changed the skin of the Reflection Weapon Modifier.
Bugfixes
- Fixed Force modified rockets to not have a correct speed on clients when shot in a spiral.
- Fixed last selected artifact not being "remembered" correctly when you died.
- Fixed Magic Nullifying weapons not nullifying Freezing.
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TitanRPG 1.30b
| TitanRPG130b
|
| Release date:
| November 7th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
- Added the GetArtifact command to allow Artifact keybindings.
Changes
- Changed Vampiric weapons to follow the same rules as the Vampirism ability.
- Changed Artifact selection to display the currently selected artifact in the center.
Critical Bugfixes
- Fixed Counter Shove trying to counter itself and running into an infinite loop, causing the game to crash.
Bugfixes
- Fixed Protection guns not protecting you against Ultima explosions.
- Fixed the Target Painter's beam pointing in a random direction.
- Fixed the GetWeapon command not working for modified weapons.
Technical enhancements
- Ability and Artifact information is now automatically generated.
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TitanRPG 1.30
| TitanRPG130
|
| Release date:
| November 2nd, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
Changes
- Changed Artifact selection to display all owned Artifacts.
- The currently selected Artifact now gets "remembered" if you die.
- Vampirism now works in vehicle side turrets.
- Weapon Modifier effects and abilities now work on vehicles with only side turrets manned.
- Removed asterisk from the names of those weapon modifiers which had the "Pickup-Drop-Pickup" functionality enabled in UT2004RPG.
Bugfixes
- Fixed Weapon Speed not working for a weapon if you have not selected it before entering a vehicle.
- Fixed pickups of modified AVRiL weapons to be extremely tiny.
Technical enhancements
|
Note on older versions
TitanRPG versions older than 1.30 still depended on various other mods, which is why you will find entries in the changelogs that would now be obsolete, due to the nature of the "new" TitanRPG to be entirely configurable.
TitanRPG 1.21b
| TitanRPG121b
|
| Release date:
| July 16th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
Changes
Bugfixes
|
TitanRPG 1.21
| TitanRPG121
|
| Release date:
| July 9th, 2009
|
| Developers:
| pd
|
| Content:
|
Additions
Changes
- You can now use the Flight Artifact while translocating.
- If you enter a vehicle, your currently selected artifact will be "remembered" and not be reset when you leave the vehicle again.
Bugfixes
- Fixed mouse sensitivity to drop while using the Magnet artifact.
Technical enhancements
- Added translocator configurability, setting this version of TitanRPG to get rid of the XxxXTranslocator.
What we did not yet know is that this would make Quickfoot guns half-effective due to a missing Super call in the XxxXTranslocator mod that is now no longer missing...
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TitanRPG 1.20
| TitanRPG120
|
| Release date:
| June 15th, 2009
|
| Developers:
| pd
|
| Content:
|
Changes
- You can no longer use the Lightning Rod Artifact while using the Translocator.
Bugfixes
- Critical fix for the merged packages (TitanRPG, TitanRPGExtras and TitanRPGFixes).
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TitanRPG 1.19 Merged
This was the first version after pd took over development.
| TitanRPG119Merged
|
| Release date:
| May 13th, 2009
|
| Developers:
| pd, fluffy
|
| Content:
|
Technical enhancements
- Merged TitanRPG119, TitanRPGExtras111 and TitanRPGFixes102 into one single package.
|